(TBD:  Pre-determined topic from Dr. Suthers)

Referring back to Telementoring Workspace project that I worked on with Viil (ICS 667)

Great idea of 'virtually co-locating' experts with students- removes the annoyance of having to meet somewhere at a common location, reduces participation load put upon expert to help

Tradeoff:  Face to face interactions are replaced with more informal synchronous / asynchronous online communication (a.k.a. chat, discussions, & email)- which lack 'affective aspects'... less engaging, more aloof behavior

Student perspective:  Interacting with text- typing on the keyboard... reading text responses

Idea:  could collaborative games be used to raise engagement levels?
(games are more interactive, requiring more senses to be used.  According to game theory, a game might require active strategizing by participants, and as a game could increase competitiveness between students in achieving some goal)

What if I could start some sort of gaming lab that used game engines to allow students to do this?  Get some RAs familiar with modding game engines as a starting place.
- http://www.idsoftware.com/business/techdownloads/

- http://www.cyberloonies.com/game-engines.html

 

 

 


Introduction to General Area:

 

Specific Areas of Interest:

 

Questions I want to Investigate:

 

Research Methods to use when Investigating:

- naturalistic observation... etc.

 

Faculty at UH that could support this topic:

 

 

Who are the big players in this field, and what topics are they researching?